Fix-It Cards
Look at a small problem, pick an idea to try, and see what might happen. Asking for help is always one of the ideas.
About 5 to 10 · Problem solving: pausing, thinking of ideas, asking for help, choosing.
Answer your way. Say it, point to it, sign it, tap a picture, or show a card or device. Every way counts the same.
There is no one right idea. Asking for help and taking a break are always included, and every idea says what might happen, not what will. Try talking about the problem before choosing.
Pick a set of problems
For grown-ups
Away from the screen: When something small goes wrong, ask: what could we try? Then try one and see.
This game is a conversation starter. It is not a personal-safety, anti-bullying, social-skills or wellbeing program and does not replace one from a qualified educator, school, psychologist or speech pathologist. If a child tells you someone is hurting them, or that they feel unsafe, listen, believe them, tell them they are not in trouble for telling, and get help from a trusted professional.
- Sit beside them for the first few goes and say the words as you tap, so they hear the sentence as well as see it.
- Wait a little longer than feels natural. Quiet thinking time is part of it.
- Any answer that works is a good answer. If they pick something you did not expect, ask them to tell you about it.
- Pointing, signing, a device or a picture card are all real answers. Speaking is never the test.
- Stop when it stops being fun. A few minutes, often, is better than a long sitting.
- These are games, not assessments. If you have concerns about speech or language, talk to a speech pathologist.
A game and a starting point, not therapy or an assessment. All Words and Talking games