Skip to main content

Ask and Answer

Spin the question wheel, draw a topic card and tap the answer that fits.

About 5 to 10 · Answering who, what, where, when, why and how.

Answer your way. Say it, point to it, sign it, tap a picture, or show a card or device. Every way counts the same.

Spin the wheel, read the topic card, then tap the answer that fits. You can pick an idea of your own.

Who, what, where and when.

For grown-ups

Away from the screen: Take turns spinning a coin: heads, ask 'what'; tails, ask 'where'.

  • Sit beside them for the first few goes and say the words as you tap, so they hear the sentence as well as see it.
  • Wait a little longer than feels natural. Quiet thinking time is part of it.
  • Any answer that works is a good answer. If they pick something you did not expect, ask them to tell you about it.
  • Pointing, signing, a device or a picture card are all real answers. Speaking is never the test.
  • Stop when it stops being fun. A few minutes, often, is better than a long sitting.
  • These are games, not assessments. If you have concerns about speech or language, talk to a speech pathologist.

A game and a starting point, not therapy or an assessment. All Words and Talking games