Winning a Game
Roo Bloom · Social Stories · roobloom.com
- A game at the parkI am playing a board game with my friend at the park.
- I win!My red piece gets to the end first. I win the game!
- I might feel excitedI might feel happy, excited and proud.
- When my body feels bouncyIf my body feels very bouncy, I can help it settle a little.
I could try… Move my body — stretch or jump · Squeeze my hands, then let go · Take slow breaths
- My friend might feel sadMy friend might feel disappointed that they didn’t win.
- I can say “good game”I can say “good game” to my friend.
I can say: “Good game!”
- Kind words, not teasingI can be happy without saying “You lost!” or teasing.
- My friend can choose nextI can let my friend choose what we play next.
I can say: “What do you want to play now?”
- Winning and losingIt’s okay to feel happy when I win.
- I am a kind winnerI am learning to win and be kind at the same time.
I can remember
- It’s okay to feel happy when I win.
- I can say “good game”.
- My friend’s feelings matter too.
- Next time someone else might win.
For grown-ups
What this story teaches
That feeling happy and proud about winning is fine, and how to be a kind winner: settle a bouncy body, notice that the other player may feel disappointed, say “good game”, and share what happens next.
When to use it
- Before a play date or party with games or races.
- After a win that turned into teasing or gloating, once things are calm.
- Alongside “Losing a Game”, so both sides of a game are talked about.
For this story
- Let your child enjoy the win — you are not asking them to hide their happiness, only to share the moment kindly.
- Model it when you win: “Yes! Good game. Your turn to pick the next one.”
- Flapping, jumping or bouncing to let out excitement is fine; just make room so the game is safe.
How to use it
- Read it together on a calm day, not mid-meltdown. In the hard moment itself, fewer words help more: stay close, keep everyone safe, and save the story for later.
- Read it again just before a tricky moment you can see coming: on the way to the park, the night before a haircut.
- Make it fit your child: skip pages, stop when they’ve had enough, swap a detail as you read so it matches your child’s day, or read only the “I can remember” card.
- Add your child’s first name on the story’s opening page and it appears in a line or two. The name stays in this browser and is never sent anywhere.
- Use the story’s words in real life (“No means not right now”), and model them when you hear “no” too.
- Notice tries, not perfect calm. Big feelings are allowed; the story is about what to do with them.
Good to know
- These stories are for everyday disappointments and changes. They never mean a child should put up with pain, fear, unsafe touch, bullying or anything that hurts — telling a trusted adult is always the right answer there.
- Nothing here asks a child to make eye contact, hug anyone — family included — stop stimming or stop crying. Crying and moving are ways bodies cope, and headphones or a break are always allowed.
- Where a story says a grown-up will do something — stop when a hand goes up, give a warning, keep a “later” spot — make sure it really happens, or change that page. A signal that isn’t honoured teaches a child their words don’t work.
- The aim is understanding and choices, not a quiet or compliant child. Asking “why?”, saying no to touch and disagreeing in words are skills to welcome.
- Visual stories help many children and not every child. Adapt, skip or change any page. This is an educational resource, not therapy or medical advice.